Get current master volume.
Check if audio is muted.
Mute all audio.
Play a fire-and-forget sound effect. Returns the Howler sound ID.
Optionaloptions: PlayOptions<Ch>Play music on a channel. Stops any existing music on that channel first.
Optionaloptions: MusicOptions<Ch>Set master volume (0-1).
Stop a specific sound by its Howler sound ID.
Toggle mute state.
Unmute all audio.
Audio state resource providing fire-and-forget SFX and music control. Effective volume = individual * channel * master.