ecspresso
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    • Create components for a sprite entity. Returns an object suitable for spreading into spawn().

      Parameters

      • sprite: Sprite
      • Optionalposition: PositionOption
      • Optionaloptions: TransformOptions & { anchor?: { x: number; y: number } }

      Returns Pick<
          Renderer2DComponentTypes,
          "sprite"
          | "localTransform"
          | "worldTransform"
          | "visible",
      >

      const player = ecs.spawn({
      ...createSpriteComponents(new Sprite(texture), { x: 100, y: 100 }),
      velocity: { x: 0, y: 0 },
      });