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plugins/physics2D
applyImpulse
Function applyImpulse
applyImpulse
(
ecs
:
{
getComponent
(
id
:
number
,
name
:
"velocity"
)
:
Vector2D
|
undefined
;
getComponent
(
id
:
number
,
name
:
"rigidBody"
)
:
RigidBody
|
undefined
;
}
,
entityId
:
number
,
ix
:
number
,
iy
:
number
,
)
:
void
Apply an instantaneous impulse: velocity += impulse / mass.
Parameters
ecs
:
{
getComponent
(
id
:
number
,
name
:
"velocity"
)
:
Vector2D
|
undefined
;
getComponent
(
id
:
number
,
name
:
"rigidBody"
)
:
RigidBody
|
undefined
;
}
entityId
:
number
ix
:
number
iy
:
number
Returns
void
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Apply an instantaneous impulse: velocity += impulse / mass.