Create a collision layer component.
The layer this entity belongs to
Layers this entity can collide with
Component object suitable for spreading into spawn()
ecs.spawn({ ...createTransform(100, 200), ...createAABBCollider(50, 30), ...createCollisionLayer('player', ['enemy', 'obstacle']),}); Copy
ecs.spawn({ ...createTransform(100, 200), ...createAABBCollider(50, 30), ...createCollisionLayer('player', ['enemy', 'obstacle']),});
Create a collision layer component.